A game-theoretic approach to sub-vertex registration
Wang, Rong1,2; Geng, Zheng1; Cao, Xuan1,2; Pei, Renjing1,2; Meng, Xiangbing1,2; Wang Rong
Source PublicationPATTERN RECOGNITION LETTERS
2016-09-01
Volume80Issue:0Pages:98-106
SubtypeArticle
AbstractSurface registration is a fundamental technique in computer vision. Typically, it consists of two basic steps: a coarse registration, followed by a fine registration. A novel game-theoretic matching (GTM) algorithm was proposed recently to directly obtain a fine surface registration in a single step. The main idea of GTM is to cast the selection of point correspondences in an evolutionary game framework. However, GTM fails easily due to the lack of correct correspondences if model surface is in low resolution. To tackle this problem, in this paper, we propose a game-theoretic approach to establish sub-vertex correspondences. A new way to construct the payoff function to solve one-to-many matches is introduced. The weight population after evolving from replicator dynamics is used to compute the corresponding sub-vertex. The effectiveness of our proposed method is verified by extensive experiments. Though comparing with GTM and state-of-the-art Super4PCS, our method is accurate, efficient and especially robust in extreme situations of high noise and low resolutions. Finally, the sensitivity and the limitations of our method are discussed. (C) 2016 Elsevier B.V. All rights reserved.
KeywordRigid Surface Registration Evolutionary Game Theory Sub-vertex Correspondence High Noise Low Resolution
WOS HeadingsScience & Technology ; Technology
DOI10.1016/j.patrec.2016.06.007
WOS Keyword3D OBJECT RECOGNITION ; CLUTTERED SCENES ; SURFACE ; POINT
Indexed BySCI
Language英语
Funding OrganizationNational High-tech R&D Program of Institute of Automation, Chinese Academy of Sciences(2012AA011903 ; 2015AA015905)
WOS Research AreaComputer Science
WOS SubjectComputer Science, Artificial Intelligence
WOS IDWOS:000382312200015
Citation statistics
Document Type期刊论文
Identifierhttp://ir.ia.ac.cn/handle/173211/12657
Collection复杂系统管理与控制国家重点实验室_先进控制与自动化
Corresponding AuthorWang Rong
Affiliation1.Chinese Acad Sci, Inst Automat, 95 East Zhongguancun Rd, Beijing 100190, Peoples R China
2.Univ Chinese Acad Sci, Beijing, Peoples R China
Recommended Citation
GB/T 7714
Wang, Rong,Geng, Zheng,Cao, Xuan,et al. A game-theoretic approach to sub-vertex registration[J]. PATTERN RECOGNITION LETTERS,2016,80(0):98-106.
APA Wang, Rong,Geng, Zheng,Cao, Xuan,Pei, Renjing,Meng, Xiangbing,&Wang Rong.(2016).A game-theoretic approach to sub-vertex registration.PATTERN RECOGNITION LETTERS,80(0),98-106.
MLA Wang, Rong,et al."A game-theoretic approach to sub-vertex registration".PATTERN RECOGNITION LETTERS 80.0(2016):98-106.
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