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Optimized Tile-Based Texture Synthesis
Dong, Weiming1; Zhou, Ning2; Paul, Jean-Claude1,2
Conference NameGraphics Interface 2007
Source PublicationProceedings of Graphics Interface 2007
Conference Date2007-5
Conference PlaceMontréal, Canada
AbstractOne significant problem in tile-based texture synthesis is the presence of conspicuous seams in the tiles. The reason is that the sample patches employed as primary patterns of the tile set may not be well stitched if carelessly picked. In this paper, we introduce an optimized approach that can stably generate an !-tile set of high pattern diversity and high quality. Firstly, an extendable rule is introduced to increase the number of sample patches to vary the patterns in an !-tile set. Secondly, in contrast to the other concurrent techniques that randomly choose sample patches for tile construction, our technique uses Genetic Algorithm to select the feasible patches from the input example. This operation insures the quality of the whole tile set. Experimental results verify the high quality and efficiency of the proposed algorithm.
KeywordTexture Synthesis Omega-tile Genetic Algorithm (Ga) Sample Patches Selection
Indexed ByEI
Document Type会议论文
Corresponding AuthorDong, Weiming
Affiliation1.Project ALICE, INRIA Lorraine/LORIA
2.Tsinghua University
Recommended Citation
GB/T 7714
Dong, Weiming,Zhou, Ning,Paul, Jean-Claude. Optimized Tile-Based Texture Synthesis[C],2007.
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