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Optimized Tile-Based Texture Synthesis
Dong, Weiming1; Zhou, Ning2; Paul, Jean-Claude1,2
2007-05
会议名称Graphics Interface 2007
会议录名称Proceedings of Graphics Interface 2007
会议日期2007-5
会议地点Montréal, Canada
摘要One significant problem in tile-based texture synthesis is the presence of conspicuous seams in the tiles. The reason is that the sample patches employed as primary patterns of the tile set may not be well stitched if carelessly picked. In this paper, we introduce an optimized approach that can stably generate an !-tile set of high pattern diversity and high quality. Firstly, an extendable rule is introduced to increase the number of sample patches to vary the patterns in an !-tile set. Secondly, in contrast to the other concurrent techniques that randomly choose sample patches for tile construction, our technique uses Genetic Algorithm to select the feasible patches from the input example. This operation insures the quality of the whole tile set. Experimental results verify the high quality and efficiency of the proposed algorithm.
关键词Texture Synthesis Omega-tile Genetic Algorithm (Ga) Sample Patches Selection
收录类别EI
文献类型会议论文
条目标识符http://ir.ia.ac.cn/handle/173211/13116
专题09年以前成果
通讯作者Dong, Weiming
作者单位1.Project ALICE, INRIA Lorraine/LORIA
2.Tsinghua University
推荐引用方式
GB/T 7714
Dong, Weiming,Zhou, Ning,Paul, Jean-Claude. Optimized Tile-Based Texture Synthesis[C],2007.
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