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Rendering Optical Effects Based on Spectra Representation in Complex Scenes
Dong, Weiming
Source PublicationLecture Notes in Computer Science
2006-06
Volume4035Issue:1Pages:719-726
AbstractRendering the structural color of natural objects or modernindustrial products in the 3D environment is not possible with RGB-based graphics platforms and software and very time consuming, even with the most efficient spectra representation based methods previously proposed. Our framework allows computing full spectra light object interactions only when it is needed, i.e. for the part of the scene that requires simulating special spectra sensitive phenomena. Achieving the rendering of complex scenes with both the full spectra and RGB light and object interactions in a ray-tracer costs only some additional fractions of seconds. To prove the efficiency of our framework, we implemented a “Multilayer Film” in a simple ray-tracer. However, the framework is convenient for any complex lighting model, including diffraction or fluorescence.
KeywordSpectra Representation
Indexed BySCI
Document Type期刊论文
Identifierhttp://ir.ia.ac.cn/handle/173211/13120
Collection09年以前成果
Corresponding AuthorDong, Weiming
AffiliationProject ALICE, INRIA Lorraine/Loria
Recommended Citation
GB/T 7714
Dong, Weiming. Rendering Optical Effects Based on Spectra Representation in Complex Scenes[J]. Lecture Notes in Computer Science,2006,4035(1):719-726.
APA Dong, Weiming.(2006).Rendering Optical Effects Based on Spectra Representation in Complex Scenes.Lecture Notes in Computer Science,4035(1),719-726.
MLA Dong, Weiming."Rendering Optical Effects Based on Spectra Representation in Complex Scenes".Lecture Notes in Computer Science 4035.1(2006):719-726.
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