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Automatic Variable-Timing Animation Transition Based on Hierarchical Interpolation Method
Wang YM(王雨萌); Lang FB(郎孚博); Wang Z(王政); Xu B(徐波)
2015-03
Conference NameThe 10th International Conference on Computer Graphics Theory and Applications (GRAPP2015)
Pages309-316
Conference Date2015-3-11
Conference PlaceBerlin, Germany
AbstractCharacter animation has been used in many fields, such as film making, virtual reality interaction and video games. Video game needs a large set of character animations for users to trigger. However, it is a complex and tedious work for animators to manufacture all the transition animations between each pair of character animations. In this paper, a novel rapid method is presented to generate transition animation automatically. Firstly, animations in the game animation set are classified. Secondly, the time length during motion interpolation is calculated automatically, which is decided by the angle velocity of character's joints. The method is called variable timing method. Lastly, by using hierarchical interpolation method, postures interpolate between different animations. The transition animation can be quickly acquired, according with human dynamics. In this way, we can get a natural movement by connecting animations together. Experimental results demonstrate that our method can be effectively and efficiently applied to generate transition animations between various character animations.
KeywordAnimation Transition Interpolation Variable Timing Character Animation
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Indexed ByEI
Language英语
Document Type会议论文
Identifierhttp://ir.ia.ac.cn/handle/173211/14539
Collection数字内容技术与服务研究中心_听觉模型与认知计算
Affiliation中国科学院自动化研究所
Recommended Citation
GB/T 7714
Wang YM,Lang FB,Wang Z,et al. Automatic Variable-Timing Animation Transition Based on Hierarchical Interpolation Method[C],2015:309-316.
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