Automatic Variable-Timing Animation Transition Based on Hierarchical Interpolation Method
Wang YM(王雨萌); Lang FB(郎孚博); Wang Z(王政); Xu B(徐波)
2015-03
会议名称The 10th International Conference on Computer Graphics Theory and Applications (GRAPP2015)
页码309-316
会议日期2015-3-11
会议地点Berlin, Germany
摘要Character animation has been used in many fields, such as film making, virtual reality interaction and video games. Video game needs a large set of character animations for users to trigger. However, it is a complex and tedious work for animators to manufacture all the transition animations between each pair of character animations. In this paper, a novel rapid method is presented to generate transition animation automatically. Firstly, animations in the game animation set are classified. Secondly, the time length during motion interpolation is calculated automatically, which is decided by the angle velocity of character's joints. The method is called variable timing method. Lastly, by using hierarchical interpolation method, postures interpolate between different animations. The transition animation can be quickly acquired, according with human dynamics. In this way, we can get a natural movement by connecting animations together. Experimental results demonstrate that our method can be effectively and efficiently applied to generate transition animations between various character animations.
关键词Animation Transition Interpolation Variable Timing Character Animation
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收录类别EI
语种英语
文献类型会议论文
条目标识符http://ir.ia.ac.cn/handle/173211/14539
专题数字内容技术与服务研究中心_听觉模型与认知计算
作者单位中国科学院自动化研究所
推荐引用方式
GB/T 7714
Wang YM,Lang FB,Wang Z,et al. Automatic Variable-Timing Animation Transition Based on Hierarchical Interpolation Method[C],2015:309-316.
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