An Immersive Virtual Reality System for Rodents in Behavioral and Neural Research | |
Li Liu1; Zi-yang Wang1![]() ![]() | |
Source Publication | International Journal of Automation and Computing
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2021-10 | |
Issue | 18(5)Pages:838-848 |
Abstract | Context cognition involves abstractly deriving meaning from situational information in the world and is an important psychological function of higher cognition. However, due to the complexity of contextual information processing, along with the lack of relevant technical tools, little remains known about the neural mechanisms and behavioral regulation of context cognition. At present, behavioral training with rodents using virtual reality techniques is considered a potential key for uncovering the neurobiological mechanisms of context cognition. Although virtual reality technology has been preliminarily applied in the study of context cognition in recent years, there remains a lack of virtual scenario integration of multi-sensory information, along with a need for convenient experimental design platforms for researchers who have little programming experience. Therefore, in order to solve problems related to the authenticity, immersion, interaction, and flexibility of rodent virtual reality systems, an immersive virtual reality system based on visual programming was constructed in this study. The system had the ability to flexibly modulate rodent interactive 3D dynamic experimental environments. The system included a central control unit, virtual perception unit, virtual motion unit, virtual vision unit, and video recording unit. The neural circuit mechanisms in various environments could be effectively studied by combining two-photon imaging and other neural activity recording methods. In addition, to verify the proposed system′s performance, licking experiments were conducted with experimental mice. The results demonstrated that the system could provide a new method and tool for analyzing the neural circuits of the higher cognitive functions in rodents. |
Keyword | Virtual space flexible control multi-sensory interactions visual programming context cognition |
Indexed By | EI |
Language | 英语 |
Sub direction classification | 脑机接口 |
Document Type | 期刊论文 |
Identifier | http://ir.ia.ac.cn/handle/173211/47470 |
Collection | 综合信息系统研究中心_脑机融合与认知评估 |
Corresponding Author | Yu Liu |
Affiliation | 1.Institute of Automation, Chinese Academy of Sciences, Beijing 100190, China 2.Shanghai Center for Brain Science and Brain-inspired Intelligence Technology, Shanghai 200031, China 3.Institute of Neuroscience, Chinese Academy of Sciences, Shanghai 200031, China |
First Author Affilication | Institute of Automation, Chinese Academy of Sciences |
Corresponding Author Affilication | Institute of Automation, Chinese Academy of Sciences |
Recommended Citation GB/T 7714 | Li Liu,Zi-yang Wang,Yu Liu,et al. An Immersive Virtual Reality System for Rodents in Behavioral and Neural Research[J]. International Journal of Automation and Computing,2021(18(5)):838-848. |
APA | Li Liu,Zi-yang Wang,Yu Liu,&Chun Xu.(2021).An Immersive Virtual Reality System for Rodents in Behavioral and Neural Research.International Journal of Automation and Computing(18(5)),838-848. |
MLA | Li Liu,et al."An Immersive Virtual Reality System for Rodents in Behavioral and Neural Research".International Journal of Automation and Computing .18(5)(2021):838-848. |
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IJAC-2021-01-011.pdf(1271KB) | 期刊论文 | 作者接受稿 | 开放获取 | CC BY-NC-SA | View |
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