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AI in Human-computer Gaming: Techniques, Challenges and Opportunities | |
Qi-Yue Yin1,2 | |
发表期刊 | Machine Intelligence Research |
ISSN | 2731-538X |
2023 | |
卷号 | 20期号:3页码:299-317 |
摘要 | With the breakthrough of AlphaGo, human-computer gaming AI has ushered in a big explosion, attracting more and more researchers all over the world. As a recognized standard for testing artificial intelligence, various human-computer gaming AI systems (AIs) have been developed, such as Libratus, OpenAI Five, and AlphaStar, which beat professional human players. The rapid development of human-computer gaming AIs indicates a big step for decision-making intelligence, and it seems that current techniques can handle very complex human-computer games. So, one natural question arises: What are the possible challenges of current techniques in human-computer gaming and what are the future trends? To answer the above question, in this paper, we survey recent successful game AIs, covering board game AIs, card game AIs, first-person shooting game AIs, and real-time strategy game AIs. Through this survey, we 1) compare the main difficulties among different kinds of games and the corresponding techniques utilized for achieving professional hu man-level AIs; 2) summarize the mainstream frameworks and techniques that can be properly relied on for developing AIs for complex human-computer games; 3) raise the challenges or drawbacks of current techniques in the successful AIs; and 4) try to point out future trends in human-computer gaming AIs. Finally, we hope that this brief review can provide an introduction for beginners and inspire in sight for researchers in the field of AI in human-computer gaming. |
关键词 | Human-computer gaming, AI, intelligent decision making, deep reinforcement learning, self-play |
DOI | 10.1007/s11633-022-1384-6 |
引用统计 | |
文献类型 | 期刊论文 |
条目标识符 | http://ir.ia.ac.cn/handle/173211/51704 |
专题 | 学术期刊_Machine Intelligence Research |
作者单位 | 1.Institute of Automation, Chinese Academy of Sciences, Beijing 100190, China 2.School of Artificial Intelligence, University of Chinese Academy of Sciences, Beijing 100049, China 3.Department of Automation, Tsinghua University, Beijing 100084, China 4.Center for Excellence in Brain Science and Intelligence Technology, Chinese Academy of Sciences, Beijing 100190, China |
第一作者单位 | 中国科学院自动化研究所 |
推荐引用方式 GB/T 7714 | Qi-Yue Yin. AI in Human-computer Gaming: Techniques, Challenges and Opportunities[J]. Machine Intelligence Research,2023,20(3):299-317. |
APA | Qi-Yue Yin.(2023).AI in Human-computer Gaming: Techniques, Challenges and Opportunities.Machine Intelligence Research,20(3),299-317. |
MLA | Qi-Yue Yin."AI in Human-computer Gaming: Techniques, Challenges and Opportunities".Machine Intelligence Research 20.3(2023):299-317. |
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MIR-2022-08-258.pdf(2608KB) | 期刊论文 | 出版稿 | 开放获取 | CC BY-NC-SA | 浏览 下载 |
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