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A real-time system for crowd rendering: Parallel LOD and texture-preserving approach on GPU
Peng, Chao; Park, Seung In; Cao, Yong; Tian, Jie
2011
Conference NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Source PublicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Pages27-38
Conference Date2011
Conference PlaceSeoul, Korea
AbstractIn modern games, rendering a massive scene with a large number of animated character is imminent and a very challenging task. In this paper, we present a real-time crowd rendering system on GPUs with a special focus on how to preserve texture appearance in progressive LOD-based mesh simplification algorithms. Our results show that the proposed parallel LOD approach can get up to 5.33 times of speedup compared with the standard pseudo-instancing approac
KeywordLevel Of Detail Crowd Animation
Indexed ByEI
Document Type会议论文
Identifierhttp://ir.ia.ac.cn/handle/173211/5421
Collection中国科学院分子影像重点实验室
Corresponding AuthorPeng, Chao
Recommended Citation
GB/T 7714
Peng, Chao,Park, Seung In,Cao, Yong,et al. A real-time system for crowd rendering: Parallel LOD and texture-preserving approach on GPU[C],2011:27-38.
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