Knowledge Commons of Institute of Automation,CAS
A video based personalized face model generation approach for network 3D games | |
Zeng, XY; Yao, J; Zhang, MD![]() ![]() | |
发表期刊 | ENTERTAINMENT COMPUTING - ICEC 2005
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2005 | |
卷号 | 3711页码:230-238 |
文章类型 | Article |
摘要 | We have developed a fast generation system for personalized 3D face model and plan to apply it in network 3D games. This system uses one video camera to capture player's frontal face image for 3D modeling and dose not need calibration and plentiful manual tuning. The 3D face model in games is represented by a 3D geometry mesh and a 2D texture image. The personalized geometry mesh is obtained by deforming an original mesh with the relative positions of the player's facial features, which are automatically detected from the frontal image. The relevant texture image is also obtained from the same image. In order to save storage space and network bandwidth, only the feature data and texture data from each player are sent to the game server and then to other clients. Finally, players can see their own faces in multiplayer games. |
WOS标题词 | Science & Technology ; Technology |
收录类别 | ISTP ; SCI |
语种 | 英语 |
WOS研究方向 | Computer Science |
WOS类目 | Computer Science, Theory & Methods |
WOS记录号 | WOS:000233395400023 |
引用统计 | |
文献类型 | 期刊论文 |
条目标识符 | http://ir.ia.ac.cn/handle/173211/9192 |
专题 | 09年以前成果 |
作者单位 | Chinese Acad Sci, Inst Automat, Beijing 100080, Peoples R China |
推荐引用方式 GB/T 7714 | Zeng, XY,Yao, J,Zhang, MD,et al. A video based personalized face model generation approach for network 3D games[J]. ENTERTAINMENT COMPUTING - ICEC 2005,2005,3711:230-238. |
APA | Zeng, XY.,Yao, J.,Zhang, MD.,Wang, YS.,Kishino, F.,...&Nagata, N.(2005).A video based personalized face model generation approach for network 3D games.ENTERTAINMENT COMPUTING - ICEC 2005,3711,230-238. |
MLA | Zeng, XY,et al."A video based personalized face model generation approach for network 3D games".ENTERTAINMENT COMPUTING - ICEC 2005 3711(2005):230-238. |
条目包含的文件 | 条目无相关文件。 |
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