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Deep Reinforcement Learning With Part-Aware Exploration Bonus in Video Games 期刊论文
IEEE TRANSACTIONS ON GAMES, 2022, 卷号: 14, 期号: 4, 页码: 644-653
作者:  Xu, Pei;  Yin, Qiyue;  Zhang, Junge;  Huang, Kaiqi
Adobe PDF(1480Kb)  |  收藏  |  浏览/下载:282/70  |  提交时间:2023/02/22
Deep learning  exploration  reinforcement learning  video game  
Skeleton-based action recognition with hierarchical spatial reasoning and temporal stack learning network 期刊论文
PATTERN RECOGNITION, 2020, 卷号: 107, 期号: 107511, 页码: 12
作者:  Si, Chenyang;  Jing, Ya;  Wang, Wei;  Wang, Liang;  Tan, Tieniu
Adobe PDF(2378Kb)  |  收藏  |  浏览/下载:333/60  |  提交时间:2020/08/31
Skeleton-based action recognition  Hierarchical spatial reasoning  Temporal stack learning  Clip-based incremental loss  
Part-aligned pose-guided recurrent network for action recognition 期刊论文
PATTERN RECOGNITION, 2019, 卷号: 92, 期号: 1, 页码: 165-176
作者:  Huang, Linjiang;  Huang, Yan;  Ouyang, Wanli;  Wang, Liang
Adobe PDF(2555Kb)  |  收藏  |  浏览/下载:501/115  |  提交时间:2019/07/11
Action recognition  Part alignment  Auto-transformer attention  
Recurrent Prediction with Spatio-temporal Attention for Crowd Attribute Recognition 期刊论文
IEEE Transactions on Circuits and Systems for Video Technology, 2019, 卷号: 30, 期号: Early Access, 页码: 1 - 1
作者:  Li, Qiaozhe;  Zhao, Xin;  He, Ran;  Huang, Kaiqi
浏览  |  Adobe PDF(2648Kb)  |  收藏  |  浏览/下载:379/102  |  提交时间:2020/01/14
Crowd video understanding , Attribute recognition , Attention mechanism , Multi-label classification