Browse/Search Results:  1-10 of 15 Help

Selected(0)Clear Items/Page:    Sort:
Fold and fit: Space conserving shape editing 期刊论文
COMPUTERS & GRAPHICS-UK, 2018, 卷号: 70, 期号: xx, 页码: 316-326
Authors:  Ibrahim, Mohamed;  Yan, Dong-Ming;  Yan DM(严冬明)
View  |  Adobe PDF(27230Kb)  |  Favorite  |  View/Download:33/0  |  Submit date:2017/10/27
Folding  Shape Editing  Segmentation  Functional Feasibility  
Capacity constrained blue-noise sampling on surfaces 期刊论文
COMPUTERS & GRAPHICS, 2016, 卷号: 55, 期号: 1, 页码: 44-54
Authors:  Zhang, Sen;  Guo, Jianwei;  Zhang, Hui;  Jia, Xiaohong;  Yan, Dong-Ming;  Yong, Junhai;  Wonka, Peter
View  |  Adobe PDF(1749Kb)  |  Favorite  |  View/Download:108/28  |  Submit date:2016/10/20
Blue Noise Sampling  Capacity Constraints  Centroidal Voronoi Tessellation  Power Diagram  
Efficient maximal Poisson-disk sampling and remeshing on surfaces 期刊论文
COMPUTERS & GRAPHICS, 2015, 卷号: 46, 期号: 1, 页码: 72-79
Authors:  Guo, Jianwei;  Yan, Dong-Ming;  Jia, Xiaohong;  Zhang, Xiaopeng
View  |  Adobe PDF(6329Kb)  |  Favorite  |  View/Download:56/5  |  Submit date:2015/09/18
Maximal Poisson-disk Sampling  Remeshing  Blue-noise  
Patch Layout Generation by Detecting Feature Networks 期刊论文
Computers & Graphics, 2015, 卷号: 46, 期号: 1, 页码: 275~282
Authors:  Cao, Yuanhao;  Yan, Dong-Ming;  Wonka, Peter;  Dong-Ming Yan
View  |  Adobe PDF(7695Kb)  |  Favorite  |  View/Download:31/10  |  Submit date:2017/02/25
Patch Layout  
Wall grid structure for interior scene synthesis 期刊论文
Computers & Graphics, 2015, 卷号: 46, 期号: 1, 页码: 231~243
Authors:  Xu, Wenzhuo;  Wang, Bin;  Yan, Dong-Ming
View  |  Adobe PDF(17189Kb)  |  Favorite  |  View/Download:35/8  |  Submit date:2017/02/25
Scene Synthesis  
Illustrating the disassembly of 3D models 期刊论文
COMPUTERS & GRAPHICS, 2013, 卷号: 37, 期号: 6, 页码: 574-581
Authors:  Guo, Jianwei;  Yan, Dong-Ming;  Li, Er;  Dong, Weiming;  Wonka, Peter;  Zhang, Xiaopeng
View  |  Adobe PDF(3324Kb)  |  Favorite  |  View/Download:108/30  |  Submit date:2015/08/12
Disassembly Illustration  Shape Analysis  Visualization  
Real-time ink simulation using a grid-particle method 期刊论文
COMPUTERS & GRAPHICS-UK, 2012, 卷号: 36, 期号: 8, 页码: 1025-1035
Authors:  Xu, Shibiao;  Mei, Xing;  Dong, Weiming;  Zhang, Zhiyi;  Zhang, Xiaopeng
View  |  Adobe PDF(1350Kb)  |  Favorite  |  View/Download:58/6  |  Submit date:2015/08/12
Ink Diffusion  Particle-guided  Coupling  Drag Force  Motion Blur  Multiple Ink  Animation  
Foreword to special section on Virtual Environments and Applications 期刊论文
COMPUTERS & GRAPHICS-UK, 2012, 卷号: 36, 期号: 8, 页码: A13-A14
Authors:  Zhang, Xiaopeng;  Wu, Enhua
Favorite  |  View/Download:31/0  |  Submit date:2015/08/12
Large-scale forest rendering: Real-time, realistic, and progressive 期刊论文
COMPUTERS & GRAPHICS-UK, 2012, 卷号: 36, 期号: 3, 页码: 140-151
Authors:  Bao, Guanbo;  Li, Hongjun;  Zhang, Xiaopeng;  Dong, Weiming
View  |  Adobe PDF(4324Kb)  |  Favorite  |  View/Download:41/1  |  Submit date:2015/08/12
Real-time Rendering  Level Of Details  Shadow Mapping  Gpu  Forest Trees  
Meshless quadrangulation by global parameterization 期刊论文
COMPUTERS & GRAPHICS-UK, 2011, 卷号: 35, 期号: 5, 页码: 992-1000
Authors:  Li, Er;  Levy, Bruno;  Zhang, Xiaopeng;  Che, Wujun;  Dong, Weiming;  Paul, Jean-Claude
View  |  Adobe PDF(2713Kb)  |  Favorite  |  View/Download:61/12  |  Submit date:2015/08/12
Point Cloud  Meshless Parameterization  Quadrangulation  Surface Reconstruction