Computing Restricted Voronoi Diagram on Graphics Hardware
Han, Jiawei1; Yan, Dong-Ming2; Wang, Lili1; Zhao, Qinping1
2017
会议名称Pacific Graphics
会议日期2017-10-17
会议地点Taiwan
摘要
The 3D restricted Voronoi diagram (RVD), defined as the intersection of the 3D Voronoi diagram of a pointset with a mesh surface, has many applications in geometry processing. There exist several CPU algorithms for computing RVDs. However, such algorithms still cannot compute RVDs in realtime. In this short paper, we propose an efficient algorithm for computing
RVDs on graphics hardware. We demonstrate the robustness and the efficiency of the proposed GPU algorithm by applying it to surface remeshing based on centroidal Voronoi tessellation.
文献类型会议论文
条目标识符http://ir.ia.ac.cn/handle/173211/15493
专题模式识别国家重点实验室_多媒体计算与图形学
作者单位1.State Key Laboratory of Virtual Reality Technology and Systems, School of Computer Science and Engineering, Beihang University
2.National Laboratory of Pattern Recognition, Institute of Automation, Chinese Academy of Sciences, China
推荐引用方式
GB/T 7714
Han, Jiawei,Yan, Dong-Ming,Wang, Lili,et al. Computing Restricted Voronoi Diagram on Graphics Hardware[C],2017.
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