Multi-Agent Reinforcement Learning Based on Clustering in Two-Player Games
Li WF(李伟凡); Zhu YH(朱圆恒); Zhao DB(赵冬斌)
2019-12
会议名称2019 IEEE Symposium Series on Computational Intelligence
会议日期2019-12-6
会议地点Xiamen, China
出版者IEEE
摘要

Non-stationary environment is general in real environment, including adversarial environment and multi-agent problem. Multi-agent environment is a typical non-stationary environment. Each agent of the shared environment must learn a efficient interaction for maximizing the expected reward. Independent reinforcement learning (InRL) is the simplest form in which each agent treats other agents as part of environment. In this paper, we present Max-Mean-Learning-Win-or-LearnFast (MML-WoLF), which is an independent on-policy learning algorithm based on reinforcement clustering. A variational autoencoder method based on reinforcement learning is proposed to extract features for unsupervised clustering. Based on clustering results, MML-WoLF uses statistics and the dominated factor to calculate the values of the states that belong to a certain category. The agent policy is iteratively updated by the value. We apply our algorithm to multi-agent problems including matrixgame, grid world, and continuous world game. The clustering results are able to show the strategies distribution under the agent's current policy. The experiment results suggest that our method significantly improves average performance over other independent learning algorithms in multi-agent problems.

关键词reinforcement learning unsupervised clustering matrix game
七大方向——子方向分类强化与进化学习
国重实验室规划方向分类多智能体决策
是否有论文关联数据集需要存交
文献类型会议论文
条目标识符http://ir.ia.ac.cn/handle/173211/52212
专题多模态人工智能系统全国重点实验室_深度强化学习
通讯作者Zhu YH(朱圆恒)
作者单位State Key Laboratory of Management and Control for Complex Systems Institute of Automation, Chinese Academy of Sciences, Beijing 100190, China
第一作者单位中国科学院自动化研究所
通讯作者单位中国科学院自动化研究所
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Li WF,Zhu YH,Zhao DB. Multi-Agent Reinforcement Learning Based on Clustering in Two-Player Games[C]:IEEE,2019.
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