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Deep Reinforcement Learning With Part-Aware Exploration Bonus in Video Games 期刊论文
IEEE TRANSACTIONS ON GAMES, 2022, 卷号: 14, 期号: 4, 页码: 644-653
作者:  Xu, Pei;  Yin, Qiyue;  Zhang, Junge;  Huang, Kaiqi
Adobe PDF(1480Kb)  |  收藏  |  浏览/下载:295/72  |  提交时间:2023/02/22
Deep learning  exploration  reinforcement learning  video game  
ScleraSegNet: an Improved U-Net Model with Attention for Accurate Sclera Segmentation 会议论文
, Crete, Greece, 4-7 June 2019
作者:  Wang Caiyong;  He Yong;  Liu Yunfan;  He Zhaofeng;  He Ran;  Sun Zhenan
Adobe PDF(313Kb)  |  收藏  |  浏览/下载:319/72  |  提交时间:2020/06/10
ScleraSegNet: An Attention Assisted U-Net Model for Accurate Sclera Segmentation 期刊论文
IEEE Transactions on Biometrics, Behavior, and Identity Science, 2020, 卷号: 2, 期号: 1, 页码: 40-54
作者:  Wang, Caiyong;  Wang, Yunlong;  Liu, Yunfan;  He, Zhaofeng;  He, Ran;  Sun, Zhenan
浏览  |  Adobe PDF(5290Kb)  |  收藏  |  浏览/下载:397/126  |  提交时间:2020/06/10
Sclera segmentation  sclera recognition  U-net  attention mechanism  SSBC  
Fast A3RL: Aesthetics-Aware Adversarial Reinforcement Learning for Image Cropping 期刊论文
IEEE TRANSACTIONS ON IMAGE PROCESSING, 2019, 卷号: 28, 期号: 10, 页码: 5105-5120
作者:  Li, Debang;  Wu, Huikai;  Zhang, Junge;  Huang, Kaiqi
Adobe PDF(6588Kb)  |  收藏  |  浏览/下载:373/41  |  提交时间:2019/12/16
Reinforcement learning  adversarial learning  image cropping  
A2-RL: Aesthetics Aware Reinforcement Learning for Image Cropping 会议论文
Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2018, Salt Lake City, UT, USA, 18-23 June 2018
作者:  Li, Debang;  Wu, Huikai;  Zhang, Junge;  Huang, Kaiqi
Adobe PDF(750Kb)  |  收藏  |  浏览/下载:162/39  |  提交时间:2021/05/31