CASIA OpenIR
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AI in Human-computer Gaming: Techniques, Challenges and Opportunities 期刊论文
Machine Intelligence Research, 2023, 卷号: 20, 期号: 3, 页码: 299-317
作者:  Qi-Yue Yin;  Jun Yang;  Kai-Qi Huang;  Mei-Jing Zhao;  Wan-Cheng Ni;  Bin Liang;  Yan Huang;  Shu Wu;  Liang Wang
Adobe PDF(2608Kb)  |  收藏  |  浏览/下载:31/6  |  提交时间:2024/04/23
Human-computer gaming, AI, intelligent decision making, deep reinforcement learning, self-play  
Rethinking the Heatmap Regression for Bottom-up Human Pose Estimation 会议论文
, 美国纳什维尔, 2021-6
作者:  Luo, Zhengxiong;  Wang, Zhicheng;  Huang, Yan;  Wang, Liang;  Tan, Tieniu;  Zhou, Erjin
Adobe PDF(2163Kb)  |  收藏  |  浏览/下载:115/47  |  提交时间:2023/06/09
VideoFusion: Decomposed Diffusion Models for High-Quality Video Generation 会议论文
, 加拿大温和华, 2023-6
作者:  Luo, Zhengxiong;  Chen, Dayou;  Zhang, Yingya;  Huang, Yan;  Wang, Liang;  Shen, Yujun;  Zhao, Deli;  Zhou, Jingren;  Tan, Tieniu
Adobe PDF(6699Kb)  |  收藏  |  浏览/下载:192/47  |  提交时间:2023/06/09
Richly Activated Graph Convolutional Network for Action Recognition with Incomplete Skeletons 会议论文
, Taipei, Taiwan, China, 2019.09.22 -- 2019.09.25
作者:  Song, Yi-Fan;  Zhang, Zhang;  Wang, Liang
Adobe PDF(1048Kb)  |  收藏  |  浏览/下载:153/37  |  提交时间:2021/06/24
Action Recognition  Skeleton Data  Graph Convolutional Network  Activation Maps  Occlusion  
Stronger, Faster and More Explainable: A Graph Convolutional Baseline for Skeleton-based Action Recognition 会议论文
, Seattle, WA, USA, 2020.10.12 -- 2020.10.16
作者:  Song, Yi-Fan;  Zhang, Zhang;  Shan, Caifeng;  Wang, Liang
Adobe PDF(1621Kb)  |  收藏  |  浏览/下载:197/42  |  提交时间:2021/06/24
Action Recognition  Skeleton  ResGCN  Bottleneck  Part Attention  
Richly Activated Graph Convolutional Network for Robust Skeleton-Based Action Recognition 期刊论文
IEEE TRANSACTIONS ON CIRCUITS AND SYSTEMS FOR VIDEO TECHNOLOGY, 2021, 卷号: 31, 期号: 5, 页码: 1915-1925
作者:  Song, Yi-Fan;  Zhang, Zhang;  Shan, Caifeng;  Wang, Liang
Adobe PDF(3381Kb)  |  收藏  |  浏览/下载:391/61  |  提交时间:2021/06/15
Skeleton  Robustness  Noise measurement  Three-dimensional displays  Degradation  Standards  Feature extraction  Action recognition  skeleton  activation map  graph convolutional network  occlusion  jittering  
An Attention Enhanced Graph Convolutional LSTM Network for Skeleton-Based Action Recognition 会议论文
, Long Beach, CA, 2019
作者:  Si, Chenyang;  Chen, Wentao;  Wang, Wei;  Wang, Liang;  Tan, Tieniu
Adobe PDF(1044Kb)  |  收藏  |  浏览/下载:178/46  |  提交时间:2021/05/26
Multistage adversarial losses for pose-based human image synthesis 会议论文
, Salt Lake City, Utah, 2018
作者:  Si, Chenyang;  Wang, Wei;  Wang, Liang;  Tan, Tieniu
Adobe PDF(3930Kb)  |  收藏  |  浏览/下载:158/45  |  提交时间:2021/05/26
Adaptive super -resolution for person re-identification with low-resolution images 期刊论文
PATTERN RECOGNITION, 2020, 卷号: 114, 页码: 107682
作者:  Han, Ke;  Huang, Yan;  Song, Chunfeng;  Wang, Liang;  Tan, Tieniu
Adobe PDF(2944Kb)  |  收藏  |  浏览/下载:342/38  |  提交时间:2021/05/06
Person re-identification  Super-resolution  Body regions  Adaptive feature integration  
Skeleton-based action recognition with hierarchical spatial reasoning and temporal stack learning network 期刊论文
PATTERN RECOGNITION, 2020, 卷号: 107, 期号: 107511, 页码: 12
作者:  Si, Chenyang;  Jing, Ya;  Wang, Wei;  Wang, Liang;  Tan, Tieniu
Adobe PDF(2378Kb)  |  收藏  |  浏览/下载:368/70  |  提交时间:2020/08/31
Skeleton-based action recognition  Hierarchical spatial reasoning  Temporal stack learning  Clip-based incremental loss