CASIA OpenIR

浏览/检索结果: 共4条,第1-4条 帮助

限定条件                    
已选(0)清除 条数/页:   排序方式:
Bridging the Gap between Prior and Posterior Knowledge Selection for Knowledge-Grounded Dialogue Generation 会议论文
, online, 2020-11
作者:  Chen, Xiuyi;  Meng, Fandong;  Li, Peng;  Chen, Feilong;  Xu, Shuang;  Xu, Bo;  Zhou, Jie
Adobe PDF(389Kb)  |  收藏  |  浏览/下载:154/46  |  提交时间:2022/06/27
一种针对德州扑克AI的对手建模与策略集成框架 期刊论文
自动化学报, 2021, 期号: 0, 页码: 0
作者:  张蒙;  李凯;  吴哲;  臧一凡;  徐航;  兴军亮
Adobe PDF(1354Kb)  |  收藏  |  浏览/下载:365/101  |  提交时间:2021/06/21
不完美信息博弈  德州扑克  演化学习  在线对手建模  种群策略集成  
High-Voltage Power Transmission Tower Detection Based on Faster R-CNN and YOLO-V3 会议论文
, 广州, 2019.7.27
作者:  Hao Wang;  Guodong Yang;  En Li;  Yunong Tian;  Meng Zhao;  Zize Liang
Adobe PDF(883Kb)  |  收藏  |  浏览/下载:151/56  |  提交时间:2021/06/18
object detection, images acquisition, power tower detection, Faster R-CNN, YOLO-V3  
A Virtual Character Learns to Defend Himself in Sword Fighting Based on Q-Network 会议论文
, San Jose, CA, USA, 2016-11-6
作者:  Wang YM(王雨萌);  Li E(李尔);  Wang F(王丰);  Xu B(徐波)
收藏  |  浏览/下载:71/0  |  提交时间:2020/10/27
Human-computer Interaction  Reinforcement Learning  Q-network  Character Animation