CASIA OpenIR

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MiaoSuan Wargame: A Multi-Mode Integrated Platform for Imperfect Information Game 会议论文
, Beijing, China, August 21-24, 2022
作者:  Jiale Xu;  Jian Hu;  Shixian Wang;  Xuyang Yang;  Wancheng Ni
Adobe PDF(726Kb)  |  收藏  |  浏览/下载:100/32  |  提交时间:2023/06/28
open platform  human-computer gaming  AI evaluation  Turing test  imperfect information game  wargame  
Human Parsing Based Alignment with Multi-Task Learning for Occluded Person Re-Identification 会议论文
, London, United Kingdom, United Kingdom, 2020.7.6-10
作者:  Huang, Houjing;  Chen, Xiaotang;  Huang, Kaiqi
浏览  |  Adobe PDF(1883Kb)  |  收藏  |  浏览/下载:213/51  |  提交时间:2021/01/25
Person Re-identification, Partial, Occlusion, Human Parsing, Multi-task  
Proxy Task Learning for Cross-Domain Person Re-Identification 会议论文
, London, United Kingdom, United Kingdom, 2020.7.6-10
作者:  Huang, Houjing;  Chen, Xiaotang;  Huang, Kaiqi
浏览  |  Adobe PDF(1047Kb)  |  收藏  |  浏览/下载:217/47  |  提交时间:2021/01/25
Person Re-identification, Cross-domain, Multi-task, Human Parsing, Attribute Recognition  
A Virtual Character Learns to Defend Himself in Sword Fighting Based on Q-Network 会议论文
, San Jose, CA, USA, 2016-11-6
作者:  Wang YM(王雨萌);  Li E(李尔);  Wang F(王丰);  Xu B(徐波)
收藏  |  浏览/下载:81/0  |  提交时间:2020/10/27
Human-computer Interaction  Reinforcement Learning  Q-network  Character Animation  
A human-following approach using binocular camera 会议论文
, Takamatsu, Japan, 2017-8
作者:  Pang, Lei;  Zhang, Leijie;  Yu, Yingying;  Yu, Junzhi;  Cao, Zhiqiang;  Zhou, Chao
浏览  |  Adobe PDF(1119Kb)  |  收藏  |  浏览/下载:183/71  |  提交时间:2020/09/12
Human-following  visual tracking  binocular camera  kernelized correlation filter  depth analysis  
sEMG-based prediction of human lower extremity movements by using a dynamic recurrent neural network 会议论文
, Yinchuan, China, 2016-5
作者:  Cui, Chengkun;  Bian, Gui-Bin;  Hou, Zeng-Guang;  Xie, Xiao-Liang;  Peng, Liang;  Zhang, Dongxu
浏览  |  Adobe PDF(1159Kb)  |  收藏  |  浏览/下载:375/104  |  提交时间:2018/05/30
Semg  Motion Prediction  Dynamic Recurrent Neural Networks  Human-robot Interaction