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两人零和博弈中的对抗学习与适应算法研究 学位论文
, 中国科学院自动化研究所: 中国科学院自动化研究所, 2022
Authors:  吴哲
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机器博弈  两人零和博弈  纳什均衡  对手建模  元学习  
L2E: Learning to Exploit Your Opponent 会议论文
, 意大利 帕多瓦, 2022.07.18-2022.07.23
Authors:  Wu Zhe;  Li Kai;  Xu Hang;  Zang Yifan;  An Bo;  Xing Junliang
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一种用于两人零和博弈对手适应的元策略演化学习算法 期刊论文
自动化学报, 2022, 页码: 0
Authors:  吴哲;  李凯;  徐航;  兴军亮
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Cooperative and Competitive Multi-Agent Systems: From Optimization to Games 期刊论文
IEEE/CAA Journal of Automatica Sinica, 2022, 卷号: 9, 期号: 5, 页码: 763-783
Authors:  Jianrui Wang;  Yitian Hong;  Jiali Wang;  Jiapeng Xu;  Yang Tang;  Qing-Long Han;  Jürgen Kurths
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Cooperative games  counterfactual regret min- imization  distributed optimization  federated optimization  fictitious self-play  mean field games  multi-agent reinforcement learning  non-cooperative games  
基于演化学习与对手策略的不完美信息博弈算法研究 学位论文
, 中国科学院自动化研究所: 中国科学院自动化研究所, 2021
Authors:  张蒙
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不完美信息博弈  德州扑克  演化学习  在线对手建模  种群策略集成  
博弈对抗环境中智能策略研究 学位论文
工学博士, 北京: 中国科学院自动化研究所, 2021
Authors:  唐振韬
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深度强化学习  统计前向规划  策略博弈  智能决策  游戏人工智能  
一种针对德州扑克AI的对手建模与策略集成框架 期刊论文
自动化学报, 2021, 期号: 0, 页码: 0
Authors:  张蒙;  李凯;  吴哲;  臧一凡;  徐航;  兴军亮
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不完美信息博弈  德州扑克  演化学习  在线对手建模  种群策略集成  
A Creative Computing Approach to Film-story Creation: A Proposed Theoretical Framework 期刊论文
International Journal of Automation and Computing, 2020, 卷号: 17, 期号: 5, 页码: 678-690
Authors:  Hong-Wei Liu;  Hong-Rui Liu;  Hong-Ji Yang;  En-Ze Yu
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Creative computing  film-story creation  creativity rules  automatic generation  human-like scriptwriting.  
Enhanced Rolling Horizon Evolution Algorithm with Opponent Model Learning 期刊论文
IEEE TRANSACTIONS ON GAMES, 2020, 期号: Early Access, 页码: Early Access
Authors:  Zhentao Tang;  Yuanheng Zhu;  Dongbin Zhao;  Simon M. Lucas
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Rolling horizon evolution  opponent model  reinforcement learning  supervised learning  fighting game  
Iterative Adaptive Dynamic Programming for Solving Unknown Nonlinear Zero-Sum Game Based on Online Data 期刊论文
IEEE TRANSACTIONS ON NEURAL NETWORKS AND LEARNING SYSTEMS, 2017, 卷号: 28, 期号: 3, 页码: 714-725
Authors:  Zhu, Yuanheng;  Zhao, Dongbin;  Li, Xiangjun
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Adaptive Dynamic Programming (Adp)  H-infinity Control  Policy Iteration (Pi)  Zero-sum Game (Zsg)