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OpenHoldem: A Benchmark for Large-Scale Imperfect-Information Game Research 期刊论文
IEEE TRANSACTIONS ON NEURAL NETWORKS AND LEARNING SYSTEMS, 2023, 页码: 15
作者:  Li, Kai;  Xu, Hang;  Zhao, Enmin;  Wu, Zhe;  Xing, Junliang
收藏  |  浏览/下载:100/0  |  提交时间:2023/11/17
Artificial intelligence (AI)  benchmark  imperfect-information game  Nash equilibrium  no-limit Texas hold'em (NLTH)  
Can Digital Intelligence and Cyber-Physical-Social Systems Achieve Global Food Security and Sustainability? 期刊论文
IEEE/CAA Journal of Automatica Sinica, 2023, 卷号: 10, 期号: 11, 页码: 2070-2080
作者:  Yanfen Wang;  Mengzhen Kang;  Yali Liu;  Juanjuan Li;  Kai Xue;  Xiujuan Wang;  Jianqing Du;  Yonglin Tian;  Qinghua Ni;  Fei-Yue Wang
Adobe PDF(9632Kb)  |  收藏  |  浏览/下载:203/114  |  提交时间:2023/09/22
Carbon-water balance  decision-support  digital intelligence (DI)  foundation models  planning  
Sounding Video Generator: A Unified Framework for Text-guided Sounding Video Generation 期刊论文
IEEE Transactions on Multimedia, 2023, 卷号: 26, 页码: 1 - 13
作者:  Liu, Jiawei;  Wang, Weining;  Chen, Sihan;  Zhu, Xinxin;  Liu, Jing
Adobe PDF(7741Kb)  |  收藏  |  浏览/下载:132/23  |  提交时间:2023/05/03
Text-guided sounding-video generation  Videoaudio representation  Contrastive learning  Transformer  
ASCL: Adversarial supervised contrastive learning for defense against word substitution attacks 期刊论文
NEUROCOMPUTING, 2022, 卷号: 510, 页码: 59-68
作者:  Shi, Jiahui;  Li, Linjing;  Zeng, Daniel
Adobe PDF(1054Kb)  |  收藏  |  浏览/下载:224/25  |  提交时间:2022/11/14
Adversarial example  Adversarial training  Model robustness  Contrastive learning  Natural language processing  
Learning adversarial point-wise domain alignment for stereo matching 期刊论文
NEUROCOMPUTING, 2022, 卷号: 491, 页码: 564-574
作者:  Zhang, Chenghao;  Meng, Gaofeng;  Xu, Richard Yi Da;  Xiang, Shiming;  Pan, Chunhong
Adobe PDF(3885Kb)  |  收藏  |  浏览/下载:277/53  |  提交时间:2022/09/19
Stereo Matching  Domain adaptation  Point-wise linear transformation  Adversarial learning  
Velocity and input constrained distributed nash equilibrium seeking for multi-agent integrated game and control via event-triggered communication 期刊论文
NONLINEAR DYNAMICS, 2022, 卷号: 109, 页码: 2781-2798
作者:  Pu, Zhiqiang;  Ai, Xiaolin;  Yi, Jianqiang
Adobe PDF(1775Kb)  |  收藏  |  浏览/下载:263/30  |  提交时间:2022/07/25
Multi-agent systems  Integrated game and control  Velocity constraint  Input saturation  Event-triggered communication  
Hierarchical Multihop Reasoning on Knowledge Graphs 期刊论文
IEEE INTELLIGENT SYSTEMS, 2022, 卷号: 37, 期号: 1, 页码: 71-78
作者:  Wang, Zikang;  Li, Linjing;  Zeng, Daniel Dajun
Adobe PDF(1656Kb)  |  收藏  |  浏览/下载:292/79  |  提交时间:2022/07/25
Online Minimax Q Network Learning for Two-Player Zero-Sum Markov Games 期刊论文
IEEE TRANSACTIONS ON NEURAL NETWORKS AND LEARNING SYSTEMS, 2022, 卷号: 33, 期号: 3, 页码: 1228-1241
作者:  Zhu, Yuanheng;  Zhao, Dongbin
收藏  |  浏览/下载:206/0  |  提交时间:2022/06/10
Games  Nash equilibrium  Mathematical model  Markov processes  Convergence  Dynamic programming  Training  Deep reinforcement learning (DRL)  generalized policy iteration (GPI)  Markov game (MG)  Nash equilibrium  Q network  zero sum  
Attention Enhanced Reinforcement Learning for Multi agent Cooperation 期刊论文
IEEE TRANSACTIONS ON NEURAL NETWORKS AND LEARNING SYSTEMS, 2022, 页码: 15
作者:  Pu, Zhiqiang;  Wang, Huimu;  Liu, Zhen;  Yi, Jianqiang;  Wu, Shiguang
Adobe PDF(2967Kb)  |  收藏  |  浏览/下载:311/43  |  提交时间:2022/06/06
Training  Reinforcement learning  Games  Scalability  Task analysis  Standards  Optimization  Attention mechanism  deep reinforcement learning (DRL)  graph convolutional networks  multi agent systems  
Model-Free Adaptive Optimal Control for Unknown Nonlinear Multiplayer Nonzero-Sum Game 期刊论文
IEEE TRANSACTIONS ON NEURAL NETWORKS AND LEARNING SYSTEMS, 2022, 卷号: 33, 期号: 2, 页码: 879-892
作者:  Wei, Qinglai;  Zhu, Liao;  Song, Ruizhuo;  Zhang, Pinjia;  Liu, Derong;  Xiao, Jun
收藏  |  浏览/下载:247/0  |  提交时间:2022/03/17
Heuristic algorithms  Nonlinear systems  Optimal control  Mathematical model  Dynamic programming  Games  Adaptive systems  Adaptive dynamic programming (ADP)  globalized dual-heuristic dynamic programming (GDHP)  multiplayer nonzero-sum game (MP-NZSG)  neural network (NN)